PM3.02 - Captain Falcon - Subaction - Attack100
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
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20 |
21 |
22 |
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24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
Stats
IASA: |
None |
Hitboxes active: |
3-4, 9-10, 16-17, 22-23, 28-34 |
Hitbox set 0 hits: |
3, 9, 16, 22, 28, 30, 32, 34 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
50 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
2 |
0 |
50 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
1 |
0 |
20 |
90 |
Normal |
Punch |
2 |
3 |
|
Frames:9-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
50 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
2 |
0 |
50 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
1 |
0 |
20 |
90 |
Normal |
Punch |
2 |
3 |
|
Frames:16-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
50 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
2 |
0 |
50 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
1 |
0 |
20 |
90 |
Normal |
Punch |
2 |
3 |
|
Frames:22-23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
50 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
2 |
0 |
50 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
1 |
0 |
20 |
90 |
Normal |
Punch |
2 |
3 |
|
Frames:28-33
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
50 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
2 |
0 |
50 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
1 |
0 |
20 |
90 |
Normal |
Punch |
2 |
3 |
|
Scripts
Main
- AsyncWait(2.0)
- Subroutine(0x11738)
- AsyncWait(8.0)
- Subroutine(0x11738)
- AsyncWait(15.0)
- Subroutine(0x11738)
- AsyncWait(21.0)
- Subroutine(0x11738)
- AsyncWait(27.0)
- Subroutine(0x11738)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- Goto(Attack100 Main 0x117d8)
GFX
SFX
- AsyncWait(2.0)
- SoundEffect1(3504)
- SyncWait(6.0)
- SoundEffect1(3505)
- SyncWait(7.0)
- SoundEffect1(3505)
- SyncWait(6.0)
- SoundEffect1(3506)
- SyncWait(6.0)
- SoundEffect1(3506)
- SyncWait(1.0)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 SFX 0xd518)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(3.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(15.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(27.0)
- Rumble { unk1: 0, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(Attack100 Other 0x2778)